The Space Force is preparing to create its own version of the metaverse to provide its service members with the ability to train in an environment simulating space travel, SpaceNews reported.
Whereas sailors in the U.S. Navy learn how to conduct naval warfare and soldiers participate in combat drills in the field, it is not possible to train guardians in outer space. Unless a guardian becomes a NASA astronaut, he or she cannot currently go to space.
Lisa Costa, the Space Force’s chief technology and innovation officer, said, “The only way they can experience their domain of operations is with a display of visual data.” She explained that utilizing metaverse technology will provide guardians with “situational awareness and understanding what their options are so they can make decisions.”
“We could create our own version of the metaverse,” Costa told the AFCEA Space Force IT conference.
The metaverse is an interconnected series of networks featuring an immersive “in-person” experience via augmented and virtual reality technologies.
In the metaverse, trainees could engineer situations involving orbital satellites. In the real world, this hands-on experience would be extremely expensive and impractical to conduct. Costa believes that this technology will enable Space Force guardians to create scenarios that enable them to continually develop new skills for various future space operations.
She said, “Training our guardians and taking advantage of the investments that industry is making” will enable Space Force to go “where we want to go next.”
In October 2021, Facebook CEO Mark Zuckerberg announced that his company would be changing directions to prioritize the development of the metaverse.
“Today at Connect 2021, CEO Mark Zuckerberg introduced Meta, which brings together our apps and technologies under one new company brand. Meta’s focus will be to bring the metaverse to life and help people connect, find communities and grow businesses,” the company stated in a press release.
It continued, “The metaverse will feel like a hybrid of today’s online social experiencers, sometimes expanded into three dimensions or projected into the physical world. It will let you share immersive experiences with other people even when you can’t be together — and do things together you couldn’t do in the physical world. It’s the next evolution in a long line of social technologies, and it’s ushering in a new chapter for our company.”
The metaverse, according to Craig Donato, the chief business officer for Roblox, “is very generational.” It has considerable corporate backing from tech companies and appears to fall in line with interests of younger generations.
Costa indicated that nearly 90% of U.S. airmen and guardians from ages 18 to 34 consider themselves to be “gamers.” Incorporating the metaverse into the routines of people who are already acquainted with sophisticated, immersive technology as a way to develop skills for their military service is a logical way to utilize its development.
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